We are excited to be offering the community new products and services. Please bookmark us and check back often as we will be adding new services periodically.
Please note that some creators have found (or bought) textures/meshes that are stolen, but they don't know about it. We don't call people thieves, we just expose catalogs that contain stolen art. If you can't find any stolen products in a reported catalog, that means they have been removed by now, and that catalog sould be watched for new. Imvu Texture Sale Terms and Conditions Contact Terms and Conditions Contact. All products FEMALE CLOTHERS MALE CLOTHERS ACCESSORIES FREEBIE ADD-ONS SHOP PRESENTATION. IMVU file sales Follow me for updates on what I am creating. Follow Follow for updates on what Mia Heels Ris is creating. Imvu Imvufiles Imvutextures Mia1 Textures Imvufilesale Imvuclothing Jpeg Imvufilesales Bundle Sale Filesales Imvuffiles Psd Files Texture Pack Imv Chkn Imvu. More AKVIS Decorator 3.0. AKVIS LLC - 25.7MB - Shareware - The Decorator plugin allows changing the surface of an object in a realistic manner.
Recent Updates
11/22/2009/21/20: Historical Name Viewer released
08/01/20: High Resolution Screen Shotter (HRSS) updated
05/28/20: Historical Room Viewer released
04/12/20: Symbol Creator had whitespaces add to help format cards
03/16/20: VIP is announced
03/08/20: Active Room Scanner released
01/28/20: Fixed issue where people without adblock would be redirected to site
12/06/19: Newest Top Catalog updated to allow sorting
04/22/19: Group Mass Messenger was deprecated
See more ↓
01/20/18: Hidden Outfit Viewer now accepts amazon.com gift card payments
01/14/18: Fixed forum emails being sent
06/29/17: Fixed a content decoding bug in new chrome
05/19/17: Fixed a bug where hidden items could not be viewed.
03/12/17: Outfit Versus released
03/06/17: Symbol Creator released
01/28/17: Back online! Our server was under attack for a few days, we had to switch hosts.
12/03/16: Hidden Outfit Viewer can search all previously unhidden outfits of a user
10/01/16: Newest Top Catalog reduced to just top 50 pages in order to prevent errors
09/10/16: Adf.ly ads have been removed because of the shady practices
03/22/16: Catalog Viewer is now updated nightly at 4am EST
02/20/16: Catalog Viewer updated
11/28/15: Forum now sends emails to new accounts
11/26/15: Hidden Outfit Viewer now shows screenshots and organizes products
10/05/15: Catalog Viewer updated
08/20/15: Name Change Viewer service is discontinued
07/04/15: Name Change Viewer service is released
06/13/15: Catalog Viewer and Newest Top Catalog both back online.
01/25/15: Match Profile Viewer service is released.
11/15/14: Updated Newest Top Catalog to work with top 300 pages instead of 100.
09/05/14: Updated Hidden Outfit Viewer to view hidden items.
08/12/14: Discontinued Affinity Hider as it no longer works.
07/12/14: Updated Avatar Card Viewer to show marriages and new colors.
06/22/14: Catalog Viewer service is released.
03/07/14: Updated Avatar Card Viewer to show last refreshed user
02/28/14: Updated Name Checker to sort based on Ticket or Disabled status
01/19/14: Theft Prevention Lock product is released.
01/11/14: Group Mass Messenger product is released.
09/15/13: Hidden Room Viewer has been taken offline.
07/26/13: Hidden Room Viewer service is released.
07/02/13: Head Size service is released.
06/30/13: Name Checker temporarily taken offline due to abuse.
03/29/13: Forums are back online.
02/18/13: Newest Top Catalog service is released.
01/02/13: Avatar Card Viewer service is released.
12/13/12: Hidden Stream Viewer discontinued, IMVU disabled functionality.
11/11/12: Hidden Stream Viewer product is released.
06/06/12: Derivation Tree service is released.
06/06/12: Hidden Product Viewer renamed to Hidden Outfit Viewer.
05/23/12: Name Checker updated to include nametokens.
03/02/12: DOC Name Revealer Alpha 1 is released.
02/22/12: Updated Hidden Product Viewer service and product .
09/27/11: Hidden Product Viewer Alpha 2 is released.
06/17/11: Automatic Product Gifter is now open to the public.
06/01/11: The Forum is now live.
05/31/11: Hidden Product Viewer service goes live.
05/31/11: Name Checker goes live.
02/05/11: Hidden Product Viewer Alpha 1 is released.
01/14/11: Instant Cache Clearer Alpha 1 is released.
10/06/10: Silent Room Observer Alpha 2 updated.
08/20/10: Hour Tracker private alpha testing starts.
07/16/10: Silent Room Observer Alpha 1 is added for public use.
07/11/10: imvu-e.com goes live and The Emporium is born.
The IMVU Catalog is filled with 3D generated products, and the success of any good 3D product is the quality of the textures applied to it. A Texture is the two dimensional artwork that is applied to a three dimensional 'Mesh'.
Adding a texture to a 3D mesh is much like wrapping a package, or covering a piece of furniture with patterned paper. Applying a texture to a 3D surface is called 'Mapping' and can be the most time consuming aspect of creating a 3D product, and can be the difference between a professional or amateurish model.
IMVU is founded on the idea that many products in our catalog can be Derived from. This means that if a product is set as derivable, other creators can alter that item and sell it as their own. One of the most popular methods for deriving a product is to swap the textures applied to that product.
One of the most successful examples of this are in the creation of new clothing items generated from a basic derivable Mesh. Developer KittenKat offers a large line of derivable Meshes that fellow developers can use to easily create their own products from. Below are just a few examples of products made from one of KittenKat's many derivable offerings.
Creating & Mapping Textures
Textures are primarily created using a 2D application like Photoshop, although there are many software options out there to choose from. You will also run into a variety of ways in which textures are applied to a 3D Mesh. Here are a few examples of how a texture, or group of textures, might be use on a 3D Product.
UnWrapped Texture
Download game moto gp andromax c.
When creating a texture map for a 3D Mesh, some developers will UnWrap their mesh so that all of its many surfaces are laid out like a paper cutout. Each part is then painted individually, making it easier for a developer deriving from the model to swap the original texture and have a fairly good idea where the changes will be appearing on the pre-existing surface.
Individual Textures
Other products may include a collection of individual textures that are applied separately. This is handy if a pattern, like wood grain, is repeated over multiple surfaces, or if a texture is going to be Tiled over an area larger than the single texture size (note the puple wood texture). This examples shows eight individual textures that were used to create this one product.
All in One Textures
Form 1mathematics.
Some Meshes, like those used in Avatars or Pets, are often comprised of one texture that includes all aspects of the finished model. This means that every surface is represented, and might also include shading that suggests turning form and highlights. This is very like the UnWrapped texture, but takes into account the organic nature of the finished model.
09/21/20: Historical Name Viewer released
08/01/20: High Resolution Screen Shotter (HRSS) updated
05/28/20: Historical Room Viewer released
04/12/20: Symbol Creator had whitespaces add to help format cards
03/16/20: VIP is announced
03/08/20: Active Room Scanner released
01/28/20: Fixed issue where people without adblock would be redirected to site
12/06/19: Newest Top Catalog updated to allow sorting
04/22/19: Group Mass Messenger was deprecated
04/20/19: Discord server has been created
See more ↓
01/20/18: Hidden Outfit Viewer now accepts amazon.com gift card payments
01/14/18: Fixed forum emails being sent
06/29/17: Fixed a content decoding bug in new chrome
05/19/17: Fixed a bug where hidden items could not be viewed.
03/12/17: Outfit Versus released
03/06/17: Symbol Creator released
01/28/17: Back online! Our server was under attack for a few days, we had to switch hosts.
12/03/16: Hidden Outfit Viewer can search all previously unhidden outfits of a user
10/01/16: Newest Top Catalog reduced to just top 50 pages in order to prevent errors
09/10/16: Adf.ly ads have been removed because of the shady practices
03/22/16: Catalog Viewer is now updated nightly at 4am EST
02/20/16: Catalog Viewer updated
11/28/15: Forum now sends emails to new accounts
11/26/15: Hidden Outfit Viewer now shows screenshots and organizes products
10/05/15: Catalog Viewer updated
08/20/15: Name Change Viewer service is discontinued
07/04/15: Name Change Viewer service is released
06/13/15: Catalog Viewer and Newest Top Catalog both back online.
01/25/15: Match Profile Viewer service is released.
11/15/14: Updated Newest Top Catalog to work with top 300 pages instead of 100.
09/05/14: Updated Hidden Outfit Viewer to view hidden items.
08/12/14: Discontinued Affinity Hider as it no longer works.
07/12/14: Updated Avatar Card Viewer to show marriages and new colors.
06/22/14: Catalog Viewer service is released.
03/07/14: Updated Avatar Card Viewer to show last refreshed user
02/28/14: Updated Name Checker to sort based on Ticket or Disabled status
01/19/14: Theft Prevention Lock product is released.
01/11/14: Group Mass Messenger product is released.
09/15/13: Hidden Room Viewer has been taken offline.
07/26/13: Hidden Room Viewer service is released.
07/02/13: Head Size service is released.
06/30/13: Name Checker temporarily taken offline due to abuse.
03/29/13: Forums are back online.
02/18/13: Newest Top Catalog service is released.
01/02/13: Avatar Card Viewer service is released.
12/13/12: Hidden Stream Viewer discontinued, IMVU disabled functionality.
11/11/12: Hidden Stream Viewer product is released.
06/06/12: Derivation Tree service is released.
06/06/12: Hidden Product Viewer renamed to Hidden Outfit Viewer.
05/23/12: Name Checker updated to include nametokens.
03/02/12: DOC Name Revealer Alpha 1 is released.
02/22/12: Updated Hidden Product Viewer service and product .
09/27/11: Hidden Product Viewer Alpha 2 is released.
06/17/11: Automatic Product Gifter is now open to the public.
06/01/11: The Forum is now live.
05/31/11: Hidden Product Viewer service goes live.
05/31/11: Name Checker goes live.
02/05/11: Hidden Product Viewer Alpha 1 is released.
01/14/11: Instant Cache Clearer Alpha 1 is released.
10/06/10: Silent Room Observer Alpha 2 updated.
08/20/10: Hour Tracker private alpha testing starts.
07/16/10: Silent Room Observer Alpha 1 is added for public use.
07/11/10: imvu-e.com goes live and The Emporium is born.
The IMVU Catalog is filled with 3D generated products, and the success of any good 3D product is the quality of the textures applied to it. A Texture is the two dimensional artwork that is applied to a three dimensional 'Mesh'.
Adding a texture to a 3D mesh is much like wrapping a package, or covering a piece of furniture with patterned paper. Applying a texture to a 3D surface is called 'Mapping' and can be the most time consuming aspect of creating a 3D product, and can be the difference between a professional or amateurish model.
IMVU is founded on the idea that many products in our catalog can be Derived from. This means that if a product is set as derivable, other creators can alter that item and sell it as their own. One of the most popular methods for deriving a product is to swap the textures applied to that product.
One of the most successful examples of this are in the creation of new clothing items generated from a basic derivable Mesh. Developer KittenKat offers a large line of derivable Meshes that fellow developers can use to easily create their own products from. Below are just a few examples of products made from one of KittenKat's many derivable offerings.
Creating & Mapping Textures
Textures are primarily created using a 2D application like Photoshop, although there are many software options out there to choose from. You will also run into a variety of ways in which textures are applied to a 3D Mesh. Here are a few examples of how a texture, or group of textures, might be use on a 3D Product.
UnWrapped Texture
Download game moto gp andromax c.
When creating a texture map for a 3D Mesh, some developers will UnWrap their mesh so that all of its many surfaces are laid out like a paper cutout. Each part is then painted individually, making it easier for a developer deriving from the model to swap the original texture and have a fairly good idea where the changes will be appearing on the pre-existing surface.
Individual Textures
Other products may include a collection of individual textures that are applied separately. This is handy if a pattern, like wood grain, is repeated over multiple surfaces, or if a texture is going to be Tiled over an area larger than the single texture size (note the puple wood texture). This examples shows eight individual textures that were used to create this one product.
All in One Textures
Form 1mathematics.
Some Meshes, like those used in Avatars or Pets, are often comprised of one texture that includes all aspects of the finished model. This means that every surface is represented, and might also include shading that suggests turning form and highlights. This is very like the UnWrapped texture, but takes into account the organic nature of the finished model.
Opacity Maps
Another texture type you may run into areOpacity Maps, or often called Alpha Maps. Theses are additional textures that are added to a texture to indicate what areas are opaque and what are transparent. An Opacity Map is a black and white image with white representing the solid areas and black the see-through areas. Shades of gray are used to create levels of transparency, like might be seen through a shower curtain or the surface of water.
In this example you can see the leaves texture on the left and the Opacity Map on the right. The final result seen below shows what happens when both are applied to a variety of surfaces to create the illusion of tree leaves.
Particle Textures
Only recently introduced to IMVU is the use of Particles in our 3D products and environments. Particles are points within your 3D model that can be animated to simulate natural or magical properties. Each particle can have a texture applied to it, so you can simulate water droplets, fire, falling snow, smoke, or anything else you can imagine. Like Opacity Maps, particle textures can be transparent, but they use a different file format that allows for transparencies to be built right into the texture itself. These textures are saved as a .PNG file and should be no larger than 32×32 pixels square. In this video example you can see particle textures at work. In the fountain you will see splashing on the surface of the water, and on the lava throne, sparks jump up out of the lava in the surrounding pools. There is so much more that can be done with particles, but it can take a lot of work to get them to look just right. It is also important to note that a ton of particles in your scene will slow down the frame rate of the 3D environment. When in doubt, be sparing with the quantity of particles you apply to your 3D products.
When it rains, it pours!. Make sure your textures have dimensions that are Powers of Two! This means the width and the height of your textures have to be a combination of 32, 64, 128, 256, 512.
Any texture that is 512×512 or larger will be automatically re-sized by the IMVU code after submission to be 256×256 (or a dimension that more closely resembles your original texture dimensions.) This is done to protect the end IMVU user from waiting forever for your giant texture to download and render. Obviously, this process can make your product look different than you intended so it is better to work with textures that are the final size to begin with.
Imvu Textures Free Downloads
DON'T WORK WITH TEXTURES LARGER THAN 256×256 UNLESS YOU'RE MAKING A 256×512 AVATAR SKIN.
So, you can have a texture that is 128 x 128 pixels, or 128 x 256, or 256 x 512, and so on. The reason for this is that IMVU optimizes textures before they ever make it to the 3D window of your customers. This means that if you submit a non-standard texture size, the submissions process will squash and stretch your texture to make it conform to these dimensions, and undoubted reduce the quality of your design.
Although it is conceivably possible to submit non-standard texture sizes, the process used to make them conform will potentially ruin the very effect you are trying to achieve. When in doubt, pre-size all your textures to these dimensions and feel confident that your work will look as good in the IMVU Client as it did in the 3D application you created it in.